Whether it’s Downtown, the Boneyard, or even the popular-drop zone of the Factory, your mission in these Clash areas remains the same: earn points by eliminating enemies and completing Contracts for in-match rewards and collect powerups from defeated enemies that give gaming-changing abilities. We’ll monitor the results, and keep everyone updated.Building off Warzone Rumble, a deathmatch based in Verdansk, Clash takes select areas from this massive map and pits two teams of 50 v 50 against each other in an unlimited respawn fight to 500 points. ![]() Later tonight, we plan to deploy a patch across both consoles worldwide. Game Disconnects From Server - After much testing, our engineering teams identified the root cause of this issue, which can also result in lost stats and post match lobby freezes.We’ll watch this test closely, and once we analyse the results we’ll look to expand. We’ve begun to test dedicated servers today in the US. This level of data and diagnostics is helping us work toward a permanent solution as quickly as possible. Dedicated Servers - This weekend we rolled out various test solutions in limited markets in order to fully analyse real-world conditions without risking disruption.Our objective to return to dedicated servers is our highest priority. Overall, the game is stable, however we know that P2P brings things like Host Migrations and other issues that make for inconsistent gameplay experiences. As a result, we moved to P2P (listen) servers. ![]()
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